Rebuild UI on the Noo design system

Replaces the Material 3 screens with the Noo design system: warm
neutrals, one violet accent, pill controls, Schibsted Grotesk/
Instrument Sans, Lucide icons, no gradients/shadows.

- New lib/widgets/noo/ component kit (core, lists, files, media, nav,
  overlays) plus lib/theme/design_tokens.dart for the color/type/space/
  radius/motion tokens.
- Rebuilt the app shell (top/bottom bars, drawer, desktop sidebar and
  toolbar), every tab (Files/Offline, Photos, Favorites, Recent,
  Activity, Trash, Shares), Settings, the lock and login screens, the
  media viewer, search, the details/share sheets, and the share-upload
  and move/copy destination pickers.
- Added a design canvas (linked from DESIGN_SYSTEM.md) covering the
  screens the spec didn't already describe, with matching Android and
  iOS chrome; wrote up the approved recipes into DESIGN_SYSTEM.md §4.
- Removed now-dead legacy widgets (media_grid_tile, swipeable_item,
  sync_status_badge, selectable_thumbnail) and updated
  architecture.md/styling.md/standards.md to describe the new
  structure and component/testing conventions.
- Added widget tests for the noo/ component kit.

This is a UI-only rework: no provider/model/service behavior changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-26 01:51:58 -04:00
co-authored by Claude Opus 5.5
parent 51682a901d
commit 56784ef212
125 changed files with 15263 additions and 6804 deletions
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name: Build App Bundle
# Deliberately not "on every push" - only when a real release tag (Release-1.0.0,
# Release-1.2.3, ...) is pushed. Tag the commit you want built:
# git tag Release-1.0.0 && git push origin Release-1.0.0
# Unlike the RC* flow (build.yml), this builds the .aab Play Console wants,
# not a sideloadable .apk.
on:
push:
tags:
- "Release-*"
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out code
uses: actions/checkout@v4
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: "17"
- name: Set up Flutter
uses: subosito/flutter-action@v2
with:
channel: stable
- name: Set up Android SDK
uses: android-actions/setup-android@v3
with:
# Google removed the legacy standalone "tools" package from the
# SDK repository (~Sep 2026); the action's own default packages
# list ("tools platform-tools") now makes its internal sdkmanager
# call fail for everyone. platform-tools is all this step needs
# to install itself - flutter build fetches whatever
# platform/build-tools versions it actually needs on its own.
packages: "platform-tools"
- name: Install dependencies
run: flutter pub get
- name: Analyze
run: flutter analyze
- name: Decode release keystore
# Same key as the RC* APK builds, so a Play Store upload's signature
# matches anything sideloaded from a release build. See
# android/app/build.gradle.kts.
run: echo "$RELEASE_KEYSTORE_BASE64" | base64 -d > "${{ runner.temp }}/release-keystore.jks"
env:
RELEASE_KEYSTORE_BASE64: ${{ secrets.RELEASE_KEYSTORE_BASE64 }}
- name: Build release App Bundle
run: flutter build appbundle --release
env:
RELEASE_KEYSTORE_PATH: ${{ runner.temp }}/release-keystore.jks
RELEASE_KEYSTORE_PASSWORD: ${{ secrets.RELEASE_KEYSTORE_PASSWORD }}
RELEASE_KEY_ALIAS: ${{ secrets.RELEASE_KEY_ALIAS }}
RELEASE_KEY_PASSWORD: ${{ secrets.RELEASE_KEY_PASSWORD }}
- name: Rename bundle to Noo-<version>.aab
run: |
VERSION=$(grep '^version:' pubspec.yaml | sed 's/version: //' | cut -d'+' -f1)
mkdir -p release
cp build/app/outputs/bundle/release/app-release.aab "release/Noo-${VERSION}.aab"
echo "AAB_PATH=release/Noo-${VERSION}.aab" >> "$GITHUB_ENV"
- name: Publish Gitea release with App Bundle attached
# Gitea-native release action (not GitHub's) - authenticates and
# talks to this same Gitea instance automatically via the
# `github.token`/`github.server_url` context Gitea Actions
# provides for compatibility. Release is named/tagged after
# whatever tag triggered this run (e.g. "Release-1.0.0").
uses: akkuman/gitea-release-action@v1
with:
files: ${{ env.AAB_PATH }}
- name: Decode Play Console service account key
# Skipped (rather than failing the whole run) until the secret is
# set up - see tool/upload_play_bundle.py's doc comment for what
# that setup involves and its one hard prerequisite: Google won't
# accept API calls for an app that's never had a single manual
# upload through the Play Console web UI.
if: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON_BASE64 != '' }}
run: echo "$SERVICE_ACCOUNT_JSON_BASE64" | base64 -d > "${{ runner.temp }}/play-service-account.json"
env:
SERVICE_ACCOUNT_JSON_BASE64: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON_BASE64 }}
- name: Upload App Bundle to Play Console library
# Deliberately doesn't touch any release track - see
# tool/upload_play_bundle.py. Uploaded bundles show up under
# Release > App bundle explorer in Play Console, ready to promote
# to a track by hand whenever it's actually time to ship.
if: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON_BASE64 != '' }}
run: |
pip install --quiet google-api-python-client google-auth
python3 tool/upload_play_bundle.py "${{ env.AAB_PATH }}"
env:
GOOGLE_PLAY_PACKAGE_NAME: dev.ayushya.noo
GOOGLE_PLAY_SERVICE_ACCOUNT_JSON_PATH: ${{ runner.temp }}/play-service-account.json