Dedupe native transfer/notification code and split ServerProvider into focused controllers
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Consolidates duplicated GET/PUT/notification-channel logic across
DownloadService/ShareUploadService/SyncEngine into shared Kotlin helpers,
gives upload/download real batch queueing instead of dropping a second
concurrent batch, and dedupes repeated Dart channel-argument boilerplate.

Replaces the 2300+ line ServerProvider god object with ten focused
ChangeNotifiers (SessionController, SettingsController, FilesController,
PhotosController, FavoritesController, TrashController, SharesController,
RecentController, SyncStatusController, PickController) plus ItemOperations,
a plain coordinator for cross-domain item mutations - fixing the coupling
where device-sync status, per-tab data, and global UI prefs all lived in
one object. Updates every view/widget call site accordingly and refreshes
the architecture/server/standards/styling docs to match.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-20 10:04:12 -04:00
co-authored by Claude Sonnet 5
parent faaec5365f
commit ff5f04e9a1
58 changed files with 4158 additions and 3594 deletions
+4 -4
View File
@@ -1,8 +1,8 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../providers/server_provider.dart';
import '../providers/session_controller.dart';
/// Shown in place of the main shell whenever [ServerProvider.needsUnlock] is
/// Shown in place of the main shell whenever [SessionController.needsUnlock] is
/// true - a fresh app launch with login lock configured, or returning to the
/// foreground after being backgrounded. Prompts automatically on first show
/// and again whenever the app resumes while still locked (e.g. the user
@@ -36,13 +36,13 @@ class _LockScreenViewState extends State<LockScreenView>
if (state != AppLifecycleState.resumed || !mounted || _authenticating) {
return;
}
if (context.read<ServerProvider>().needsUnlock) _attemptUnlock();
if (context.read<SessionController>().needsUnlock) _attemptUnlock();
}
Future<void> _attemptUnlock() async {
if (_authenticating || !mounted) return;
setState(() => _authenticating = true);
await context.read<ServerProvider>().attemptUnlock();
await context.read<SessionController>().attemptUnlock();
if (mounted) setState(() => _authenticating = false);
}