Replaces the Material 3 screens with the Noo design system: warm neutrals, one violet accent, pill controls, Schibsted Grotesk/ Instrument Sans, Lucide icons, no gradients/shadows. - New lib/widgets/noo/ component kit (core, lists, files, media, nav, overlays) plus lib/theme/design_tokens.dart for the color/type/space/ radius/motion tokens. - Rebuilt the app shell (top/bottom bars, drawer, desktop sidebar and toolbar), every tab (Files/Offline, Photos, Favorites, Recent, Activity, Trash, Shares), Settings, the lock and login screens, the media viewer, search, the details/share sheets, and the share-upload and move/copy destination pickers. - Added a design canvas (linked from DESIGN_SYSTEM.md) covering the screens the spec didn't already describe, with matching Android and iOS chrome; wrote up the approved recipes into DESIGN_SYSTEM.md §4. - Removed now-dead legacy widgets (media_grid_tile, swipeable_item, sync_status_badge, selectable_thumbnail) and updated architecture.md/styling.md/standards.md to describe the new structure and component/testing conventions. - Added widget tests for the noo/ component kit. This is a UI-only rework: no provider/model/service behavior changed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
104 lines
3.4 KiB
Dart
104 lines
3.4 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'package:lucide_icons_flutter/lucide_icons.dart';
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import '../providers/session_controller.dart';
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import '../theme/design_tokens.dart';
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import '../widgets/noo/core/noo_button.dart';
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/// Shown in place of the main shell whenever [SessionController.needsUnlock] is
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/// true - a fresh app launch with login lock configured, or returning to the
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/// foreground after being backgrounded. Prompts automatically on first show
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/// and again whenever the app resumes while still locked (e.g. the user
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/// switched away to enter their device PIN in the system UI and came back).
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class LockScreenView extends StatefulWidget {
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const LockScreenView({super.key});
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@override
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State<LockScreenView> createState() => _LockScreenViewState();
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}
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class _LockScreenViewState extends State<LockScreenView>
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with WidgetsBindingObserver {
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bool _authenticating = false;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addObserver(this);
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WidgetsBinding.instance.addPostFrameCallback((_) => _attemptUnlock());
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}
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@override
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void dispose() {
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WidgetsBinding.instance.removeObserver(this);
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super.dispose();
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}
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@override
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void didChangeAppLifecycleState(AppLifecycleState state) {
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if (state != AppLifecycleState.resumed || !mounted || _authenticating) {
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return;
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}
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if (context.read<SessionController>().needsUnlock) _attemptUnlock();
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}
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Future<void> _attemptUnlock() async {
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if (_authenticating || !mounted) return;
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setState(() => _authenticating = true);
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await context.read<SessionController>().attemptUnlock();
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if (mounted) setState(() => _authenticating = false);
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}
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@override
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Widget build(BuildContext context) {
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final colors = context.nooColors;
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return Scaffold(
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backgroundColor: colors.bg,
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body: Center(
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child: Padding(
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padding: const EdgeInsets.all(32),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// Same monochrome-tinted treatment as the splash screen (see
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// main.dart's _SplashView) - the asset is a plain white
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// silhouette on transparent, meant to be recolored rather
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// than shown as-is.
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ColorFiltered(
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colorFilter: ColorFilter.mode(colors.fg1, BlendMode.srcIn),
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child: Image.asset(
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'assets/icon/app_icon_monochrome.png',
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width: 80,
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height: 80,
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),
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),
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const SizedBox(height: 24),
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Text(
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'Noo is locked',
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textAlign: TextAlign.center,
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style: NooText.title.copyWith(color: colors.fg1),
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),
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const SizedBox(height: 8),
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Text(
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'Unlock with your PIN or biometrics to continue',
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textAlign: TextAlign.center,
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style: NooText.body.copyWith(color: colors.fg3),
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),
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const SizedBox(height: 32),
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NooButton(
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variant: NooButtonVariant.primary,
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size: NooButtonSize.cta,
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icon: LucideIcons.lockOpen,
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disabled: _authenticating,
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onTap: _attemptUnlock,
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child: Text(_authenticating ? 'Unlocking…' : 'Unlock'),
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),
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],
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),
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),
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),
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);
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}
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}
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