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noo/lib/widgets/noo/nav/noo_nav_style.dart
T
ayushyaandClaude Sonnet 5 e6d96a6f9f Add avatar-menu navigation style and inline Android search bar
- New Settings > Appearance > "Navigation menu" toggle
  (SettingsController.navMenuStyle, NooNavMenuStyle.drawer/avatarMenu):
  the hamburger-opens-a-Drawer pattern stays the default, or the avatar
  button opens a full-width dropdown (showAvatarMenu) instead, holding
  the same hidden-tabs + Settings content the drawer does. Removes one
  of the two top-corner targets the shell asks a thumb to reach, with
  no permanent chrome added.
- NooTopBar gains androidTitleReplacement so Android's top bar can swap
  its title for an inline search-field-styled launcher
  (ShellSearchLauncher) when search isn't in the bottom bar, instead of
  a bare search icon beside it.
- ShellAvatarButton's onTap/label are now overridable so AppTopBar can
  repoint it per the new setting without this file depending on
  avatar_menu.dart (which already depends on it for shared helpers).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-30 22:25:04 -04:00

58 lines
2.8 KiB
Dart

import 'package:flutter/widgets.dart';
/// Which platform's navigation chrome a mobile nav component draws
/// (DESIGN_SYSTEM.md 3, "Mobile"). Only the chrome differs per platform -
/// content components look the same everywhere, so this enum is only taken
/// by the `nav/` widgets ([NooBottomBar], [NooTopBar]).
enum NooNavStyle {
ios,
android;
/// iOS (and macOS, when a mobile layout is shown there) get the iOS
/// chrome; everything else gets the Android chrome.
static NooNavStyle fromPlatform(TargetPlatform platform) =>
switch (platform) {
TargetPlatform.iOS || TargetPlatform.macOS => NooNavStyle.ios,
_ => NooNavStyle.android,
};
}
/// How [NooBottomBar] sits on the screen - user-configurable in Settings
/// (Appearance). [attached] is the original edge-to-edge bar with no
/// side/bottom margin. [floating] insets it 16px from both side edges and
/// clear of the bottom safe area, rounded (28px - the same radius the
/// sheet top/drawer edge use) rather than square, with a 1px `line` border
/// plus `nooDialogShadow` - product UI otherwise stays flat (DESIGN_SYSTEM.md
/// 1.4), but a bar that's genuinely floating above scrolling content reads
/// as attached without some elevation, so it borrows the one shadow the
/// rest of the app allows itself rather than inventing a second one. The
/// host `Scaffold` needs `extendBody: true` while floating, so its body
/// scrolls behind the bar's transparent margin instead of stopping short of
/// it like [attached] does - which also means that body needs its own
/// trailing padding to clear the bar (see `NooBottomBar.rowHeight`).
enum NooBottomBarStyle { attached, floating }
/// Which widget opens the shell's navigation menu (hidden tabs + Settings)
/// on mobile - user-configurable in Settings (Appearance), same precedent
/// as [NooBottomBarStyle]. [drawer] is the original pattern: a `menu`
/// icon, top-left of the top bar, opens a left-edge `Drawer`. [avatarMenu]
/// drops that icon entirely and repurposes the avatar button - already
/// sitting top-right, already a tap target every user already knows - as
/// the one entry point instead, opening a dropdown anchored below it (see
/// `showAvatarMenu` in `widgets/avatar_menu.dart`) rather than a drawer
/// sliding from the opposite edge. Applies on both platforms, since
/// [NooTopBar]'s `onMenu`/avatar wiring is shared chrome, not
/// Android-specific - only [AppDrawer]'s left-`Drawer` convention is being
/// offered an alternative, not anything platform-only.
enum NooNavMenuStyle { drawer, avatarMenu }
/// One destination in a [NooBottomBar]. Data-agnostic on purpose - the app
/// maps its own tab model (e.g. `AppTab`) onto these.
@immutable
class NooNavDestination {
final IconData icon;
final String label;
const NooNavDestination({required this.icon, required this.label});
}