const admin = require('firebase-admin'); module.exports = async (req, res) => { const { player, roomId, uid, showChanged, userName } = JSON.parse(req.body); // const statusString = // player.status === 'PLAYING' // ? 'started playing from' // : player.status === 'PAUSED' // ? 'paused at' // : player.status === 'NOT_PLAYING' // ? 'stopped at' // : 'is at'; // const timeString = // player.time > 3600 // ? new Date(player.time * 1000).toISOString().substr(11, 8) // : new Date(player.time * 1000).toISOString().substr(14, 5); const [roomExists, roomData] = await admin .firestore() .collection('rooms') .doc(roomId) .get() .then((docSnap) => [docSnap.exists, docSnap.data()]); if (!roomExists) return res.status(404).send({ message: 'Party not found.' }); const userExists = await admin .firestore() .collection('rooms') .doc(roomId) .collection('users') .doc(uid) .get() .then((userSnap) => userSnap.exists); if (userExists) { if (showChanged === true) { await admin .firestore() .collection('rooms') .doc(roomId) .collection('messages') .add({ uid: '', name: '', text: `${userName} changed \n${player.showName ? 'to ' + player.showName : ''}`, time: new Date(), }); } if (roomData.status !== player.status) { await admin .firestore() .collection('rooms') .doc(roomId) .update({ player, }) .catch((err) => { console.error(`Failed to update player : \n\t Room: ${roomId} \n\t ${uid}`, err); res.status(500).send({ message: "Uh oh party could't be synced", err }); }); // await admin // .firestore() // .collection('rooms') // .doc(roomId) // .collection('messages') // .add({ // uid: '', // name: '', // text: `${userName} ${statusString} ${timeString}`, // time: new Date(), // }) // .catch((err) => { // console.error( // `Failed to add system update player message : \n\t Room: ${roomId} \n\t ${uid}`, // err // ); // }); return res.status(200).send({ message: 'Synced party player' }); } else { return res.status(208).send({ message: 'Player already up to date' }); } } else { return res.status(401).send({ message: 'Not in room to sync' }); } };