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New Settings > Appearance toggle moves Search into the bottom bar and out of the top bar, so there's only one search entry point on screen. Tapping it pushes SearchView same as before - it's never highlighted, since it isn't a real destination. - Attached: Search becomes the row's last item, styled like any other tab but permanently idle. - Floating: Search gets its own separate, always fully round satellite circle beside the bar instead. Enabling it costs one regular tab: SettingsController.maxVisibleTabs is now a dynamic getter (defaultMaxVisibleTabs - 1 while the toggle is on) instead of the old flat constant, re-enforced immediately if the user already has all 5 slots filled - the same cleanup path used for a fresh install or an app update that added a new tab. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
76 lines
2.7 KiB
Dart
76 lines
2.7 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:lucide_icons_flutter/lucide_icons.dart';
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import '../models/app_tab.dart';
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import 'create_menu.dart';
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import 'noo/nav/noo_top_bar.dart';
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import 'shell/shell_common.dart';
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/// The shell's mobile top bar (DESIGN_SYSTEM.md 3, "Mobile"): every regular
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/// tab now gets the same chrome (this used to only wrap Files - the other
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/// tabs built their own via `SyncedHeaderScaffold`, which the rework drops).
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/// Built on [NooTopBar]:
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///
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/// - iOS: `menu` leading, `plus` (Files only - no tab besides Files has a
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/// create/upload flow) and the account avatar trailing, then the large
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/// title, then an inline search field that opens [SearchView].
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/// - Android: `menu`, title, `search` and avatar actions. Upload has no
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/// top-bar icon here - it's the [NooFab] `MainShellView` shows instead.
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///
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/// [style] is resolved by the caller (`NooLayout.navStyle`) rather than
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/// read from context here, since [preferredSize] is a plain getter with no
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/// BuildContext - the same reason [NooTopBar] itself takes it as a field.
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/// [searchInBottomBar] is [SettingsController.searchInBottomBar], passed in
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/// for the same reason: it hides this bar's own search field/icon so
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/// there's only ever one search entry point on screen once the bottom bar
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/// has taken it over.
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class AppTopBar extends StatelessWidget implements PreferredSizeWidget {
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final NooNavStyle style;
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final AppTab tab;
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final bool searchInBottomBar;
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const AppTopBar({
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super.key,
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required this.style,
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required this.tab,
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this.searchInBottomBar = false,
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});
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bool get _ios => style == NooNavStyle.ios;
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bool get _showSearch => !searchInBottomBar;
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@override
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Size get preferredSize => NooTopBar(
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style: style,
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title: tab.label,
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// A throwaway placeholder purely to make preferredSize's "is there a
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// search slot" check match what build() actually shows - never
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// inserted into the tree, so its content doesn't matter.
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search: _ios && _showSearch ? const SizedBox.shrink() : null,
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).preferredSize;
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@override
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Widget build(BuildContext context) {
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return NooTopBar(
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style: style,
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title: tab.label,
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onMenu: () => Scaffold.of(context).openDrawer(),
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actions: [
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if (!_ios && _showSearch)
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NooTopBarButton(
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icon: LucideIcons.search,
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tooltip: 'Search',
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onTap: () => openSearch(context),
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),
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if (_ios && tab == AppTab.files)
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NooTopBarButton(
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icon: LucideIcons.plus,
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tooltip: 'Create',
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onTap: () => showCreateMenu(context),
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),
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ShellAvatarButton(hitBox: _ios ? 44 : 48),
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],
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search: _ios && _showSearch ? const ShellSearchLauncher(ios: true) : null,
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);
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}
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}
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