Files
watchparty/functions/modules/joinRoom.js
T
2020-05-31 18:57:17 -04:00

115 lines
3.5 KiB
JavaScript

const admin = require('firebase-admin');
module.exports = async (req, res) => {
const bodydata = JSON.parse(req.body);
console.log('Requested Join - UID - ', bodydata.uid, '\n\tRoom - ', bodydata.roomId);
const [exists, roomSource] = await admin
.firestore()
.collection('rooms')
.doc(bodydata.roomId)
.get()
.then((roomSnap) => [roomSnap.exists, roomSnap.exists ? roomSnap.data().player.source : ''])
.catch((err) => {
console.error(
`Failed to get room when joining room : \n\t Room: ${bodydata.roomId} \n\t User: ${bodydata.uid}`,
err
);
});
const [userExists, userAdmin] = await admin
.firestore()
.collection('rooms')
.doc(bodydata.roomId)
.collection('users')
.doc(bodydata.uid)
.get()
.then((userSnap) => [userSnap.exists, userSnap.exists ? userSnap.data().admin : false])
.catch((err) => {
console.error(
`Failed to get user when joining room : \n\t Room: ${bodydata.roomId} \n\t User: ${bodydata.uid}`,
err
);
});
if (userExists && exists && roomSource === bodydata.source)
res.status(200).send({ roomId: bodydata.roomId, message: 'Joined a party' });
else if (
!userExists &&
exists &&
bodydata.roomId &&
bodydata.userName &&
roomSource === bodydata.source
) {
await admin
.firestore()
.collection('rooms')
.doc(bodydata.roomId)
.collection('messages')
.add({
uid: '<system>',
name: '',
text: `${bodydata.userName} joined the party.`,
time: new Date(),
})
.catch((err) => {
console.error(
`Failed to add system join party message : \n\t Room: ${roomId} \n\t ${bodydata.uid}`,
err
);
});
await admin
.firestore()
.collection('rooms')
.doc(bodydata.roomId)
.collection('users')
.doc(bodydata.uid)
.set({
admin: false,
name: bodydata.userName,
})
.catch((err) => {
console.error(
`Failed to set admin when joining party : \n\t Room: ${roomId} \n\t User: ${bodydata.uid}`,
err
);
});
await admin
.firestore()
.collection('rooms')
.doc(bodydata.roomId)
.update({
updatedAt: new Date(),
})
.catch((err) => {
console.error(
`Failed to set updated time when joining party : \n\t Room: ${roomId} \n\t User: ${bodydata.uid}`,
err
);
});
res.status(200).send({ roomId: bodydata.roomId, message: 'Joined a party' });
} else if (!userExists && !bodydata.userName)
res.status(400).send({ message: 'Missing user name' });
else if (exists && roomSource !== bodydata.source) {
if (userAdmin === true) {
await admin
.firestore()
.collection('rooms')
.doc(bodydata.roomId)
.update({
player: {
showName: null,
source: roomSource,
status: 'NOT_PLAYING',
time: 0,
updatedBy: bodydata.uid,
},
})
.catch(() => {
console.error(
`Failed to update player source when admin joining party \n\t Room: ${roomId} \n\t User: ${bodydata.uid}`
);
res.status(500).send({ message: 'Unable to move party, please try again' });
});
res.status(200).send({ message: `Moved party to ${roomSource}` });
} else res.status(417).send({ message: `This party is on ${roomSource}` });
} else res.status(404).send({ message: 'Party Not Found' });
};